![]() And if the last-loading plugin which edits that NPC record has VMAD entries, then no scripts get attached. ![]() This is to say that if two mods attach scripts to your ("Prisoner") PC, even if the scripts are of different names, only the one from the later loading mod is used. Interestingly, although I've had some arguments with the authors of one particular mod (who will remain unamed), Arthmoor also confirmed that scripts attached to NPCs or objects - including the "Prisoner" player character (ID 00000007) - using a VMAD record, also require conflict management. I've also asked Arthmoor about WNAM records and Region Data, and he said they definitely follow the normal "last one loaded rules all" rule of load order. If a later plugin removes some sounds from the list, they won't be used in-game, so you'd need to re-combine them in a compatibility patch. Region record data needs conflict management, and if you look at how sounds are added to regions by the DLC's you'll see that the entire vanilla list is repeated and then any new sounds are added.
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